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Each Life Skills module starts with an animated short, "On the Reel," in which a specific challenge is raised, examined and resolved by four virtual peers. Participants are then led through a series of activities that are meant to increase their comprehension and retention of the material:
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Break it Down replays portions of the animation as a launching point for group analysis and discussion.
This activity teaches teens to identify problems, assess risk, draw conclusions, and communicate effectively.
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Write to the Point allows participants to express their individual views in an electronic journal.
Youngsters use their critical thinking skills while strengthening their language and reasoning skills.
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We Got Game takes the lesson to a physical plane, allowing teens to act on the topic and to integrate the lesson experientially through floor games and role-playing.
Youth learn to trust and work collaboratively in groups.
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Final Answer? is a TV-style quiz game that measures retention without feeling like a test.
It allows for evaluation and assessment of participants.
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Glossary Participants can look up unfamiliar words that appear in the text. This enables the exploration and use of new language.
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Hot Link Library encourages further study of the topic by providing links to relevant content on the World Wide Web.
Participants integrate history, geography, economics, and language arts into the Life Skills modules.
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